Based on a recent stay and first-hand contact with Zulu's in Natal,
Bernard Haasbroek has come up with the following on a possible Zulu Army
for Ancients, playing DBM.
Zulu 1816-1828
Warm. Aggression 4.
C-in-C - Irreg Bd(F) @7AP 1
Sub-Generals - Irreg Bd(F) @7AP 3-5
Impi Irreg Bd(F) @7AP 80-120
or all Irreg Wb(F) @3AP All
The Zulu army's real strength lies in its simplicity. The whole nation
was geared into awarlike machine that would obey its rulers every command.
All the males of the nation were grouped into a so called "Ubuthu" or regiment.
These regiments were formed from men as young as16 years with an age difference
of 3 years. The entire regiment were housed in a military homestead which
could number as much as 3500 men. This regiment would perform any task
their ruler would ask from them from harvesting crops to building more
homesteads to conducting raids or waging war. During the winter months
the regiment will retire to their family homestead and return the next
summer for duty.
Even after marriage which symbolises adulthood the regiments kept their
bonds through annual ceremonies and rituals. Although not called on for
duty unless urgently needed these older "Ubutu" were just as efficient
in times of war as their younger counterparts.
Some historic facts about the Zulu army to take into consideration is
that the entire army could be mobilised within one day. The entire army
could travel up to 40 Km a day for three days in succession in some of
the roughest terrain thinkable. The army always functioned in four units.
This aided the standard attacking formations of the shape of a bull's head.
The centre command, or head of the bull would first make contact in a serious
of faint or sacrificial attacks thereby committing the enemy's forces.
This gave the flanks, or horns of the bull enough time to outflank the
enemy. When the enemy is finally encircled the reserve, or loins of the
bull would charge in a head on assault and overpower the enemy.
When playing with the Zulu army you should always play aggressive. This
army does not have staying power and you should be prepared to almost always
lose your centre command as explained above. The speed and agility of this
army should however proof to be its major asset. Try to get your opponent
into a disadvantageous position by outmanoeuvring it in the initial stages
of the battle. When the time is right, pin the enemy down quickly with
the initial attack. Then Once the trap is shut you should pour all your
forces in to the final charge.
This is the only way the Zulu knew. If it does not work it would not
have worked for real.
It should result in an exciting and eventful war game facing any kind
of enemy.
Bernard Haasbroek can be contacted via email: bernardh@global.co.za